January 2017

Early on, we had no idea how we were going to find the right music to really match the theme of the Burglars, Inc. universe and the pace of its puzzle solving adventures.

Patrick, our creative guy, has been known to write the occasional song for his band, so he initially took a stab at composing a demo track for Chase’s puzzles. It helped us get a feel for the style of music we thought would work well in the game, which we call “spy jazz”. Check it out here (warning – it was never mixed so the quality is pretty garbage):

Patrick quickly discovered he didn’t have the jazz chops to pull off what we were looking for in Burglars, Inc. Ultimately, this demo made us realize we needed a professional!

We started searching for someone who was already producing music in this style and eventually stumbled upon a song by composer Bryan Teoh that perfectly represented the “spy jazz” vibe we were after. After sampling more of Bryan’s work on Newgrounds.com and SoundCloud, we were super impressed with the quality of his arrangements and his versatility in composing a wide range of musical styles. We immediately knew he was the man for the job, and were thrilled that he took up our offer to score the game!

Check out Bryan’s blog post here in which he goes into detail about his Burglars, Inc. composition process and how he arrived at the final arrangement. Be sure to take a listen. It’s really, really good!

The World of Burglars, Inc.

“It’s another typical night in the city, full of corruption, blackmail, and the wanton extortion of the citizens by the powers that be.

But there is hope. A mysterious organization composed of a few brave men and women have joined forces to stand up to injustice. Operating on the outskirts of the law, they are determined to steal back what has been taken, one job at a time. 

They are known as Burglars, Inc.”

The above quote is the opening to Burglars, Inc. (coming soon to the Apple App Store). The game takes place in a city corrupted by greed with a few “haves” exploiting a mass of “have-nots.” However, there is one group that is looking out for the little guy, namely Burglars, Inc.

“Wait,” you may ask, “the burglars are the good guys?” Yep! That’s how crooked and upside down the city is. Burglars, Inc. is an organization created by reformed burglars who want to help out the oppressed citizenry by using their burgling skills – basically they’re modern-day Robin Hoods. They’ve been fighting the good fight for a long time, but there’s still a lot of work to do. That’s where you come in!

The game starts with the player in the role of Chase, a new recruit in the ranks of Burglars, Inc. She’s green, impatient, and has a lot to learn. Luckily, she has a former Burglars, Inc. member showing her the ropes: her old friend Hackett.

Hackett will send Chase out on all sorts of jobs to recover stolen items like love letters, jewels, heirlooms, antiques, lost treasures, and cold, hard cash. Of course, you’ll need to return the stolen items to their rightful owners. Except the cash! You keep all the cash you earn. You can use it to buy cool tools and fancy burglar gear to give you an edge on tough missions. Or just keep your cash in a giant pile to swim in or stuff it under your mattress, because you never know when you might need it in the future…

As Chase progresses, she’ll eventually need to find a partner in crime – all members of Burglars, Inc. work with a teammate. She likes to do everything fast, so hopefully she can pair up with someone with more patience. And someone not too lazy. Chase really doesn’t like lazy people. He’s going to be lazy, isn’t he?

Anyway, that’s just a quick introduction to the world of Burglars, Inc. We hope you’ll try it out for yourselves and let us know what you think!

Oh, and if you’re curious, here’s an image of some rough “comic book style” stills that were used in the original intro to Burglars, Inc. before it was replaced by the short monologue at the top of this blog. This change allowed players to get into the game more quickly. Plus, if a monologue is good enough for the A-Team, it’s good enough for us! The old intro is relegated to the trash bins of the dev cycle, but at least you can get a peek at it here. Thanks for reading!